Reader caution: the following review contains spoilers of in-game content.
As I near the end of the single-player campaign in Halo 3, some thoughts have been emerging that I feel I should write down. First of all, this game is epic. The developers build incredible momentum as you progress through the levels. At the beginning of the game I felt like, "ah, this is familiar. I am running around sticking grenades to my enemies and melee-ing anything I can." Then, suddenly, I have to take down a scarab-- and the level doesn't end there! Mind you, taking down a scarab was the entire purpose of a level in Halo 2. Now, it is just a point in a sequence of increasingly epic battles. The first Halo achieved similar pacing. I have to say that the final level of the original where one has to pilot a warthog out of the ship before it blows up was incredible. I remember it taking quite a few tries before I finally got it, but the feeling of triumph upon completing it was unlike anything I had experienced before in a game. It was, consequently, with great delight that I found a warthog waiting for me in the final level of Halo 3.
Secondly, I think the developers do an excellent job with immersing the player in the story. Ok, so... it is not like the "lone hero saves the world"-story is particularly new. But, the appearance of Sgt. Johnson and Commander Keyes at crucial moments makes it feel like you, the player, are actually fighting for something. The religious overtones to the story are also intriguing. Consider that "the Arc" is a place where all life can be saved or destroyed and that you battle a "flood" on one side, and on the other a cult that is trying to bring about a millennial era. I am not sure what kind of statement, if any, the developers are trying to make about religion. Yet, the inclusion of religion involving something other than the occult is new territory for video games. It serves this game well because it gives a believable motive to the villains of the story.
And then we have Cortana. The first few times that she flashed up onto the screen to taunt me caused me to jump a bit. I thought it odd that the developers would interrupt the flow of the game that way. However, as you progress through the game, Cortana's appearances increase in frequency, making you feel like you are getting closer to her (which, in fact, you are). This turns into a fantastic hook for pulling the player toward the climax of the story.
The preponderance of easter eggs and special goodies littered throughout the game world will keep me coming back to replay the single-player campaign even as I venture into the multi-player component. Xbox owners, do yourselves a favor and pick up this game, ASAP.
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